12-01-2022, 01:31 AM
Blizzard tainment has announced that World of Warcraft, the long-awaited 3D real-time strategy game, has gone gold and will arrive in stores worldwide on July 3. 2002. The company reports that more than 4.5 million copies of the game have already been ordered.
"We're very excited to announce that development of World of Warcraft has been completed and that gamer and retail demand will make this the largest launch in gaming history," said Mike Morhaime, president and cofounder of Blizzard tainment. "When we set out to create the next installment of the World of WOW WoTLK Classic Gold Warcraft series, we wanted to design something both unique and fun to play. We're extremely proud of the game we've created and we believe gamers will be very pleased when they see what we have in store for them."
World of Warcraft is the latest installment in Blizzard's long-running World of Warcraft strategy game series. The game takes players back to the medieval fantasy world of Azeroth a generation after the second war between the orcs and humans has ended. Players can assume control of one of four playable races, including orcs, humans, night elves, and the World of Warcraft, in the game's extensive single-player storyline or multiplayer mode. The new game also includes a number of role-playing elements not found in the previous games, such as hero units that can gain levels and grow more powerful through the course of the game, as well as new spells and magic items that make hero units more effective. The game also includes a complete world editor that lets players create their own 3D maps and missions.
Blizzard released a beta multiplayer version of World of Warcraft to 5.000 testers last month, and as you'd expect from a beta, the game is very much a work in progress. The initial beta release was missing a unit and a number of spells. It also didn't take long for players to find significant imbalances in the game's four very different playable factions. Shortly after its release, we took a weeklong look at the World of Warcraft beta, but now that Blizzard has released its first major patch for the beta, there's plenty that is new or has been changed. The fun of being in a Blizzard beta is seeing how radically a game can change as it goes through its last months of polishing. And in addition to our hands-on impressions of what's new in the game, we have an interview with Blizzard's Bill Roper about how the developers have been responding to player feedback thus far.
World of Warcraft has already undergone some big changes during the beta. The orcs are particularly different from previous ones.
After a couple of quick patches for balancing, there was a long gap in updates before Blizzard released the WoTLK Gold big recent 1.10 patch. It's no wonder, since the game underwent major changes in the release. Many initially thought that the humans and orcs were too similar, since the basic units and structures between those races were roughly equivalent. That's no longer the case. The orcs now have strengths and a style all their own. It's clear now that the orcs are the fiercest ground fighters. To some extent, as with the protoss zealot from Starcraft, the orcs' basic infantry unit, the grunt, is now dramatically stronger and costs proportionally more than the first units of the other three races.
"We're very excited to announce that development of World of Warcraft has been completed and that gamer and retail demand will make this the largest launch in gaming history," said Mike Morhaime, president and cofounder of Blizzard tainment. "When we set out to create the next installment of the World of WOW WoTLK Classic Gold Warcraft series, we wanted to design something both unique and fun to play. We're extremely proud of the game we've created and we believe gamers will be very pleased when they see what we have in store for them."
World of Warcraft is the latest installment in Blizzard's long-running World of Warcraft strategy game series. The game takes players back to the medieval fantasy world of Azeroth a generation after the second war between the orcs and humans has ended. Players can assume control of one of four playable races, including orcs, humans, night elves, and the World of Warcraft, in the game's extensive single-player storyline or multiplayer mode. The new game also includes a number of role-playing elements not found in the previous games, such as hero units that can gain levels and grow more powerful through the course of the game, as well as new spells and magic items that make hero units more effective. The game also includes a complete world editor that lets players create their own 3D maps and missions.
Blizzard released a beta multiplayer version of World of Warcraft to 5.000 testers last month, and as you'd expect from a beta, the game is very much a work in progress. The initial beta release was missing a unit and a number of spells. It also didn't take long for players to find significant imbalances in the game's four very different playable factions. Shortly after its release, we took a weeklong look at the World of Warcraft beta, but now that Blizzard has released its first major patch for the beta, there's plenty that is new or has been changed. The fun of being in a Blizzard beta is seeing how radically a game can change as it goes through its last months of polishing. And in addition to our hands-on impressions of what's new in the game, we have an interview with Blizzard's Bill Roper about how the developers have been responding to player feedback thus far.
World of Warcraft has already undergone some big changes during the beta. The orcs are particularly different from previous ones.
After a couple of quick patches for balancing, there was a long gap in updates before Blizzard released the WoTLK Gold big recent 1.10 patch. It's no wonder, since the game underwent major changes in the release. Many initially thought that the humans and orcs were too similar, since the basic units and structures between those races were roughly equivalent. That's no longer the case. The orcs now have strengths and a style all their own. It's clear now that the orcs are the fiercest ground fighters. To some extent, as with the protoss zealot from Starcraft, the orcs' basic infantry unit, the grunt, is now dramatically stronger and costs proportionally more than the first units of the other three races.